Java Ray Tracer
I decided I would try my hand at porting my C++ ray tracer to Java. I have a few reasons for wanting to do this. Let me list them in no particular order: 1) You'll get to see it in action when I make a Java applet out of it, 2) I'm interested in comparing the performance between my C++ and my Java versions, and 3) Programming is pretty much always fun.
I've begun some of the groundwork and I'll keep you posted as I make significant progress.
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