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-----> PLAY SWARDTRIS NOW! <-----
 
    
  
  
     
  
  
     
    
	 
    
	 Texture Mapping - First Attempt
    
	 
    
    
      
      
 Tonight I am treating you to my first successful (albeit severely limited) texture mapping. Each polygon group that happens to be flatter than it is wide or deep got a red and white checkerboard texture mapped onto it, based simply on the x and z coordinates of each point on the surface. Like I said, it's limited. But it's functional!
Click the picture to see the larger version.
Time for bed. But don't worry. I'll keep at this more tomorrow and over the weekend. Good night!
Tonight I am treating you to my first successful (albeit severely limited) texture mapping. Each polygon group that happens to be flatter than it is wide or deep got a red and white checkerboard texture mapped onto it, based simply on the x and z coordinates of each point on the surface. Like I said, it's limited. But it's functional!
Click the picture to see the larger version.
Time for bed. But don't worry. I'll keep at this more tomorrow and over the weekend. Good night!
    
     
    
  
   
  
  
  
 
  
  
  
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