Texture Mapping - First Attempt
Tonight I am treating you to my first successful (albeit severely limited) texture mapping. Each polygon group that happens to be flatter than it is wide or deep got a red and white checkerboard texture mapped onto it, based simply on the x and z coordinates of each point on the surface. Like I said, it's limited. But it's functional! Click the picture to see the larger version. Time for bed. But don't worry. I'll keep at this more tomorrow and over the weekend. Good night!
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